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Grandia is a role-play a modest, equaling no Final Fantasy or Suikoden, but still leaving the lot, several original aspects ....
Marking its style aside, Grandia has surprised by its very endearing universe from the beginning that gains in intensity and suspense thereafter. The characters are rich in diversity and attractive by their charms have made themselves a place in our hearts of fans so difficult to access. The combat system smart deserves his place among the great and the script though slight at first, enriched with each new encounter and episode
Everything starts first in a buzzing city, Parm where you learn a little girl, Sue, who runs around town looking for his companion, she later discovered in an alley, Justin, your main character ... Embody and Justin, a young boy intrepid, spirited dreams only to meet and honor his father died, becoming a great adventurer.
His dream will soon become a reality and together with his cousin Sue, he will travel the world, meet Feena, a great adventurer who will join them all to eventually find themselves embroiled in a story that will change the face of the world where they will help combat several other characters encountered along the adventure ...
The combat system is revolutionary! Firstly, note that unlike the RPG like Final Fantasy, fighting does not make random ways. Indeed, here in each dungeon you can see the monster being dragged, or monitor areas where the ability to avoid or try to approach them from behind to be on the start of combat in good conditions, for example, be the first to launch the attack. Beware, the monsters as you can play tricks and try to be a traitor ...
At the time of the battle on the bottom of your screen you will see a bar called time scale with the image of your characters that scrolls as well as monsters. Thus, a person arrives at three quarters of this bar, the screen freezes and you can select the action that this person will perform. Among the proposed actions, you can: use magic to defend yourself, use an object, make a conventional attack or perform a special attack that removes less pointde life but that pushes the opponent on the time bar. Sometimes this technique with a monster can not attack you throughout the fight.
One might say that fighting is a mixture of turn based and real time. In fact, once your selected actions, fighting resumed and the characters are often in motion. Thus it is not uncommon to have selected for example for two fighters control conventional attack and to see both rush on the opponent.
You can if you like and that after two hours you're tired of fighting, select the automatic and admire your fighters do the job for you, but this remains to be used sparingly.
Colorful game that dazzles at first glance, even if the graphics do not equal the work of Squaresoft, the game world is unique and apart.
In addition to fighting, there is another nice system, as in all self-respecting RPG, you can navigate the menus to give each person the best weapons and equipment and getting into fights through experience gained.
But not everything goes as each weapon experience and you can specialize your characters or a single weapon, or with several (you find as a weapon of whips, axes, swords, daggers, etc.).
It is the same for magic, a person must learn to use his magic and it increases the level and can learn lots more and more formidable. It is also possible to combine two types of magic to create another.
Graphics side, it certainly does not equal those of a final fantasy but are quite animated and are full of details, which is a plus. There are also cinematic cool with French voices, Grandia has, indeed, a charm apart, and an atmosphere like ... As for the gameplay, once the battle system is familiar to you there is no major problem, a camera that rotates 360 °, a very linear story with a good dose of humor is not negligible, that nothing short happiness and no weariness under the program!
Nanami



Last Updated ( Thursday, 18 February 2010 14:51 )