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Final Fantasy 7 has a history of the most extraordinary that humanity has ever known and I do not think anyone will contradict me on that. But of course there are other advantages to consider is what Final Fantasy 7 meets all expectations required of a good RPG? The answer is no. Final Fantasy 7 is completely beyond all expectations and impose new limits.

Let's first look at the graphics, especially on pre-rendered scenery and cinematic. Even now some 9 years later they are still too sensational, and there I did not speak in technical terms, but on the artistic aspect. As you know, technology can easily become outdated, obsolete over time, while art never dies, and it is this aspect of visual art graphics for Final Fantasy 7 which makes it so unique. Hundreds of leaders have collaborated to give life to the ideas of the illustrator (Yoshitaka Amano). Each piece of blade of grass, each shingle has been badly made and lavishly illustrated and colored, this attention will make the art graphics ever impressive despite the excess of the techniques used.

The second part of the graphics, polygons, are also impressive. But unlike pre-rendered graphics that depend on computer performance Square, polygons are generated in real time and are therefore based on the capabilities of the Playstation. And despite the capabilities of the console very limited, Square has still managed to create models of polygons fabulous, they are so well animated gestures of the characters, their expressions, that all contributes effectively to the game The only time polygons with errors are in combat, the landscape may appear pixelated or sometimes blinking, yet they remain incredible.

A good RPG also requires a good musical composition, and Final Fantasy 7 offers one of the greatest works of Nobuo Uematsu, a movingly music especially the songs like "Aeris", "One Winged Angel" and "Valley of the Fallen Star. " Actually there are a few tracks rather tiresome, but they were created like this intentionally. Let the music sewers, Nobuo Uematsu did not create an ethereal music, it is not SEWERS! And if music sewage kills you, then Uematsu-san has fulfilled its purpose.

"Ok the music is good but what about sound quality?" Well it's pretty mixed. Some tracks are high quality, such as "Valley of the Fallen Star", missing the battery back in and you truly believe in a canyon. However there are tracks of lesser quality, "Main Theme" for example, is composed with an instrument that recalls the sound of someone screaming in a harmonica in a low octave. However, overall, I think the sound quality of Final Fantasy 7 excels, but not as much as that of Wild Arms, Final Fantasy Tactics or Xenogears.

"All this only summarizes the multimedia part of the game, but how is the gameplay? Is it original? Funny? Worked? The gameplay of the game excels in all points made. Like any good sequel worthy of the name, it keeps a lot of elements of its predecessors while introducing new elements of its own. The system materias is a sort of combination between the given system of jobs in Final Fantasy 5 and the magic system in Final Fantasy 6. The user does not learn magic magic is the orb of the materia that does. This means that you no longer have to worry about learning to spell EVERY EVERY character, the materia is attached to arms and armor through the cracks, some slots are tied together, allowing for interesting combinations. For example, the materia "All" materia associated with "Fire" will allow you to start the fire spell on all enemies in a fight. There are a lot of choice in the materia system, then it will ask a lot of thought and attention on the choice of weapons and armor to buy. The most powerful weapon is not necessarily the best choice if it does not offer enough materia slots, it is also possible that the weapon with the most slots slots have not attached them, or perhaps even be that the weapon has a ton of slots with many of them attached to them will not have a good level of development, ie that it would too long to learn a lot.

One might think that the system would materias all the characters at the same level, no longer individuals, no differences in strength between them, well not. Each character has its own limit-break, this is a special attack that can be used when the character has received a lot of damage. (This spice much in the game FF6 for example, where most of the special abilities can be used at any time, without reservation, since it costs no MP). The originality of each character is maintained by different types of weapons for each character, long distance or short distance, not to mention the statistics of each character differ, even at the same level. Examples include Aeris and Vincent are still super good at magic while Cid and Barret in excellent physical attacks.

For us add a touch of variety to the lot, many mini-games are available throughout the game, you'll get to the snow boarding, a bike race, a battle underwater, and even lots of others. You can even return to play these mini-games, however slightly modified in the Gold Saucer (theme park), one of these mini-games could keep you busy for hours!

The life of Final Fantasy 7 is really high because you might miss a lot of side quests, and then you can always try to evolve into the game with different characters, sometimes there are events that will occur only if you have a particular character to your side, hence the need to restart the game many times and find everything that you could miss.

Let us now what is the true heart of an RPG: its history. And as I said earlier in this presentation, Final Fantasy 7 has a history of the most extraordinary that humanity has ever known, Hironobu Sakaguchi was nicknamed "the author of genius" by many, and Final Fantasy 7 is proved. Not an RPG had owned content as deep psychologically, spiritually, so stirring in its history. Deeply based on Christian religions, and many others, Final Fantasy 7 is an inspiring story about the sanctity of life, holy to the point that death itself can not overcome it. In my opinion, the story of FF7 could easily compete with major literary works such as the Odyssey of Homer, Romeo and Juliet, and many others.

And top it off, here we have characters incredibly mature, charismatic and touching. During the progression of history, you really attach yourself to some people, and surely find more disgusting, this is indeed the consequence of the existence of very different personalities and original, it allows each of find his account in the final.

A final element to consider is the quality of the translation of the game as a whole Final Fantasy 7 has a very very good translation, with many dialects, idioms, and replicas really memorable. However there are some errors for example in the English version was "This guy are sick." Or "How could this be happen?" But the remaining 95% of writing is perfect. In a game with so much dialogue, a bit error is conceivable and normal and these errors are really not very serious, not to mention that some might believe there are errors even though they're all different dialects just like that used by Bugenhagen, and that sticks perfectly to the character.

In conclusion, from all points of view, Final Fantasy 7 is a masterpiece, not only one of the best RPGs of all time, but also one of the best video games of all time. Hopefully there will be tons of this kind!

Nanami


 

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3.23 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."

Last Updated ( Thursday, 18 February 2010 14:53 )