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Shin Megami Tensei: Strange Journey is an invitation to adventure in a world where the Earth's resources are almost exhausted, and where centuries of unbridled growth have pushed the environment to a point where he can not heal. Since nature is inclined and that humanity is preparing to face a sad end, there appears a growing area of abnormality in Antarctica, threatening to engulf the world. Thus you will be in the shoes of an American member of a multi-national team, associating himself with leading the world to enter the anomaly and find a way to destroy it. As with all SMT, science fiction merges with religion, demons and angels are fighting the fate of the world, while the protagonist plunges into the abyss of evil, exploring all hell, he will seek to how or even whether, the Apocalypse will take place.
The action and story are the greatest strengths of Strange Journey. The plot is set up like a science fiction movie tale with references to demons and the end of the world. As the game progresses, the science fiction aspect becomes less important and are interested in a religious intrigue taking place between angels and demons, and whether or not there is still room for humanity in the table. Everything is consistent, conversations with the enemies refer to the deplorable state of the human world of environmentalism to the war, and the dungeons of the area of the anomaly themselves are distorted reflections of society, stressing further diminished traits of humanity.
With such a setting, the characters in the game are very realistic, however. It is very easy to identify with them and within minutes of the game, you will hurt inside seeing them suffer until the end. You will have multiple opportunities for dialogue and choice in the history and function, the concluding chapter may deliver messages with very different themes.
The battle system is part of the most simple and traditional use by SMT. No more tricks to beat enemies and devour, the human protagonist provides 3 demons in combat, and only he can use objects or change the programming team during the battle. For this reason, when things start to go wrong, if the leader dies, the game is over. The high success rate of leakage and the ability to create a powerful team enables the game to have a reasonable difficulty. The cooperative will increase attack damage inflicted on the enemy by the number of team members taking part. If your alignment is neutral, the effect is maximized if the three demons entering the battle are also neutral.
Apart from that you can beat the enemy, you can also use the battle to negotiate. Rather than being without evil spirit, typical RPG, the demons in Strange Journey are individuals with their own goals and personalities. By starting a conversation, the demon will begin to talk a little and ask you questions about your vision of life, humanity, and what will you determine what are the answers to be given to improve his mood . There is a portion of randomness in the negotiations but not show sufficient for it to become boring and unpredictable. The usefulness of negotiations will be particularly convincing and seducing demons so that they are part of the team.
The overall presentation is superb, the sound created by Meguro is unlike anything he has done before. To adapt to the sci-fi plot, the music often resembles a military march, with many choral singing, and sometimes silence. Visually, Atlus has come a long way since the creation of graphics to keep Etrian Odyssey. The backgrounds for the first dungeon are detailed and look great, even the best 2D artwork for the demons has been completely redesigned and is as detailed as the screen of the DS can exploit. It manages the hundreds of demons in the game art style is the same, but it is nice to finally see the enemy in a different pose, they can move and breathe as they were flat and like cardboard in Devil Survivor.
The main error Strange Journey is its length and pace. In the first half of the game, the plot sequences often occur in the dungeons and into the boat. The player encounters companions while exploring, in general, the appalling situation of people trapped. And the constant diet of intrigue and action brings the majority of time spent exploring the game are going to a very rapid pace. Unfortunately, the tone of the game changed midway, taking with him the story and saw the frenzied atmosphere. The dungeons take more space, with labyrinths and twisted it suddenly escapes from science fiction to arrive in choosing a religious alignment.
For those who knew that Night, Strange Journey will be a bit of a surprise, given how he refers to the sources. Many players will love the beginning, but will be complicated with mazes to tear his hair. If you want to know this world at times emotional and philosophical, do not stop at the first maze.
C'est normal qu'il soit moche, c'est de la DS hors là c'est super aggrandit donc ça fait comme toute image qu'on aggrandit ça pixe et ça rend moche.
Je suis pas d'accord pour la bande son que je trouve vraiment soigné au contraire adapté au contexte, pour les bruitages c'est juste passable
Ensuite c'est shin megami tensei c'est une license connu des puristes (très peu sont sortis chez nous, juste la série des personas) mais ce sont vraiment des jeux de qualités et franchement poussé.
Je pense qu'on peut pas vraiment se faire une idée juste avec cette vidéo.
J'attend d'en savoir plus mais je pense qu'il peut être très bon. Atlus est un éditeur qui fait vraiment de bon jeux et que j'apprécie, c'est pour ça que je suis confiant
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