Battlefield Bad Company 2

| Developpeur | Digital Illusions CE |
| Editeur | EA Games |
| Moteur | Frostbite 1.x,1.5 |
| Plateforme | Xbox 360, Playstation 3, PC |
| Date de sortie |
5 mars 2010 |
| Genre | FPS |
| Mode | 1 joueur, multijoueur |
This is a First Person Shooter (FPS) multiplayer, which arrived in just 2 years after the release of the first component PS3/Xbox360 on PC platform ready to demolish the throne of Modern Warfare 2 for the last 3 months. The franchise is defined by its emphasis on destructible environments where players can destroy the scenic view with an arsenal of heavy weapons and armored vehicles.
But according to a lot of reviews for Bad Company (first part), this is the rub. For it is great to drown your enemies in clouds of smoke and debris, but the buildings are not destroyed completely. Instead, pieces of debris fall pre-determined structures like puzzle pieces, totally contemptuous of the physical real world, with much remaining standing insolently and indestructible.
However BC2 developers have decided to strike the right balance this time. According to Patrick Bach, Bad Company 2 will build on the advantages of its predecessor by featuring a complete destruction. While the realism of the model of destruction left behind Red Faction - Guerrilla. BC2 not allow you, for example, control and reverse your demolition of a building in one way or another (on the head with a enemi on or near a vehicle).
Apparently the mod solo would be more varied than in the first game. But the multiplayer battlefield is a fundamental pillar of the gaming experience, you will have an unprecedented array of customization options. The game contains an epic 15,000 variations of some 46 weapons, 13 specializations and 15 gadgets, released during the progression of players through about 50 rows in the online mode, the gameplay is great.
Overall, Bad Company 2 is essentially a wish list made directly by the gaming community. Veterans of Bad company should expect something a little more subtle, a second component that corrects all the faults of its predecessor.
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3.23 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."
Last Updated ( Tuesday, 09 March 2010 20:49 )






